![ai actions starbound ai actions starbound](https://www.bonusstage.co.uk/wp-content/uploads/2017/09/StarBlood-Arena.png)
Will then act as though it can't jump down again. Will jump up on platforms to reach a button to push. This suggests differences in AI behavior based on race?
![ai actions starbound ai actions starbound](https://d12swbtw719y4s.cloudfront.net/images/ZtWpuCRh/yf7WghAF7B2gMBIeLvEo/Preview.jpeg)
Hylotl and guards will attempt to swim/jump out of fluid. Button positions seem to need to be at least 1 block off ground for AI to "see" it (sprite hand level) "Inventing a new kind of sadness" were his first words. AI will push buttons/flip wall levers that open trap doors underneath themselves or lower an elevator with some poor janitor trapped on it into a vat of lava.
Ai actions starbound full#
*AI in 5 block wide pit full of liquid- space too small for AI to figure it out? AI will not push wall buttons under liquid?* AI do not appear to want to flip tungsten levers. AI will randomly push buttons on the wall! They seem to prefer "new" buttons. AI will randomly interact with doorways. This indicates that non-following AI behavior is normal directional walking. AI will always climb ramps if perfectly sloped from ground. AI will not hop up onto platforms directly above secret doors. Colony requirements will be recognized even if it is still impossible to exit the house. The position of normal doors does not appear to matter. Will not move off of single block if forced to stand on it between pools of liquid. AI do not appear to drown in healing water or normal water. If secret door is opened, they treat it as a hole in the wall. AI do not see secret doors in walls (vertical). AI know when there is a secret trap door below them, will almost always completely cross secret doors unless there is a wall forcing them to stand on it or an object to interact with above it (i.e. I have been using some relatively simple wiring constructs to determine the AI's behavior when it comes to interactable objects.